Work
★ = Professional Project
★ Multi-surface CLimbing Physics
Red Kite Games professional placement project. Used the Havok API within a first-party ECS extension to Unreal Engine to have entities climb surfaces at different angles.
→★ Snake Party
An academy game made with Sumo Digital & Sheffield Wednesday. Worked on a deferred renderer and procedural mesh generation using C++ and HLSL.
→★ Toolchain Extension
An extension to an in-house first party engine to automatically process and import art and audio assets; optimising our team's workflow in the process.
→★ Shader Showcase
Some of my work with HLSL shaders during my games programming apprenticeship.
→Animalese Dialogue System
A recreation of the speech-dialogue system from Animal Crossing for the Down2Jam Game Jam. Created using Unity.
→Frogi
A short, relaxing game created in 48 hours for LudumDare 56 using Godot.
→Credits
- 2024 - Snake Party - Sumo Digital
- 2024 - Still Wakes The Deep - Sumo Digital